June 2 news entry: Vryce hypes up some features he's gonna be putting into the game.
Mentioned as coming soon (no word on how soon, though):
*Bloodswords (which will need to spend a certain amount of time in CPK daily)
*The "Explore" module, which will reward players with lots of experience for fully exploring a zone.
*Economy changes, notably:
Gold tax
Clan businesses
New wagon trading equations
Higher prices to buy trade goods
Trade goods produced by clan businesses that need to be taken to a trade post
Ship trading (to islands)
It sounds like he's going to do all the economy changes at once, but he didn't say anything explicitly confirming that.
Showing posts with label vdigest. Show all posts
Showing posts with label vdigest. Show all posts
Tuesday, June 2, 2009
Friday, May 29, 2009
V Digest #1, re: islands (specifically making them prettier)
A test V digest because I'm anxious to see how it works, and V has been working rather than writing big descriptions of the changes going in. Actually probably a good thing.
Echoed:
The good parts version of chatlog:
Echoed:
[Fri May 29 02:51] We may lag a bit as I test some new topography data creating functions on the server, this will suck up 100% of the CPU for a while but THEORETICALLY the system setup will protect this process. -V(He messes around with islands for a while.)
The good parts version of chatlog:
[Fri May 29 02:52] Vryce: NICE, no lag at all, server sounds like a jet engine which is scary but this public game is detecting ZERO lag in processing commands and AI. Linux rulesHe also mentions that he's pretty much ready to start daily changes, and that islands will come back and workers will live on them, but later islands will go offline again as more changes go in. He also mentions hating coffee D:
[Fri May 29 02:56] Vryce: wow it made the prettiest island ever, 4 rivers from the volcano cool shape, lakes and all
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