Ashton doesn't load any particularly interesting eq, but since Wikievia doesn't have a zone walkthrough for Ashton and we just finished the explore, I thought I'd write it up.
Get the pump handle and the gate key from the boy and Draug (respectively) wandering near the southern entrance to the zone.
Go to the watering hole, search in the second room, s, search, d, d, kill corpses and the undead crier.
Go down the e hall, following it, killing all the mobs behind doors for the key to the next part. On the third or fourth mob you'll get the gold City key.
Go west, then all south, unlocking as needed, kill guards, unlock trapdoor with the candlestick, ice mayor and loot ring.
Head back north, past the square, killing the women in the hallway. Women load "a pair of shoes made of cloth lava", lowbie hp feet eq.
Trans, s, e until there's a closed gate north. Unlock gate and follow path north.
Kill Ro the Bastard, "an insane man wielding a large sword...".
Up, w, n, n, e to explore the volcano. Kill the Fire Demon who loads there. You should be done with explore at this point!
Key that loads on demon seems to just be another entrance to the underground square.
Showing posts with label explore. Show all posts
Showing posts with label explore. Show all posts
Monday, June 29, 2009
Tuesday, June 2, 2009
V Digest #2: upcoming changes
June 2 news entry: Vryce hypes up some features he's gonna be putting into the game.
Mentioned as coming soon (no word on how soon, though):
*Bloodswords (which will need to spend a certain amount of time in CPK daily)
*The "Explore" module, which will reward players with lots of experience for fully exploring a zone.
*Economy changes, notably:
Gold tax
Clan businesses
New wagon trading equations
Higher prices to buy trade goods
Trade goods produced by clan businesses that need to be taken to a trade post
Ship trading (to islands)
It sounds like he's going to do all the economy changes at once, but he didn't say anything explicitly confirming that.
Mentioned as coming soon (no word on how soon, though):
*Bloodswords (which will need to spend a certain amount of time in CPK daily)
*The "Explore" module, which will reward players with lots of experience for fully exploring a zone.
*Economy changes, notably:
Gold tax
Clan businesses
New wagon trading equations
Higher prices to buy trade goods
Trade goods produced by clan businesses that need to be taken to a trade post
Ship trading (to islands)
It sounds like he's going to do all the economy changes at once, but he didn't say anything explicitly confirming that.
Labels:
clan businesses,
explore,
shipping,
trading,
vdigest
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